Adding ten damage to every attack is a significant increase in damage output, though players will need to plan their builds to compensate for the loss of accuracy. Great Weapon Master allows a player to use this feature with any Heavy weapon, and Sharpshooter allows it with any ranged weapon. Along with other features, these feats allow the player to strike with -5 to their attack roll in exchange for +10 to damage. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links.In modern D&D, the feats Great Weapon Master and Sharpshooter provide similar benefits to the Power Attack feat from third edition D&D and Pathfinder. Some pages on this website contain affiliate links. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.įorgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to. Most product names are trademarks owned or used under license by the companies that publish those products. The Forgotten Realms was created by Ed Greenwood circa 1967. "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.ĭungeons & Dragons ©1995 - 2023 Wizards of the Coast. The weapon deals subdual rather than normal damage. This penalty is cumulative with one-handed fighting. A Medium-size or larger character can shoot a winch crossbow with each hand but you take a penalty on attack rolls as if attacking with two one-handed weapons (see Two weapon fighting. Loading a winch crossbow is a full-round action that provokes attacks of opportunity.Ī Medium-size or larger creature can shoot, but not load, a winch crossbow with one hand at a -4 penalty. The subdual damage can affect any creature.Ī winch crossbow requires two hands for effective use, regardless of the user's size. The rope has 5 hit points and can be burst with a Strength check (DC 25, also a full-round action).Ī winch crossbow's entangling effect is useful only against creatures between Tiny and Large size, inclusive. The entangled creature can escape the ropes with an Escape Artist check (DC 20), which is a full-round action. Casting a spell while entangled requires a successful Concentration check (DC 15). If you control the trailing rope by succeeding at an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. It can move only at half speed and cannot charge or run. if the target is a movable object of your size category or smaller, you can use the ropes to pull it toward you.Īn entangled creature suffers a -2 penalty on attack rolls and a -4 penalty to Dexterity. On a successful hit, the bolt snaps apart like a wishbone, taking the attached ropes past the target to wrap around and entangle it. A thin rope secured to each tip slows the bolt in flight (hence the reduced range increment). The bolt is split down the head and center of the shaft, with the split head bending away from the shaft like a two-headed snake. The winch crossbow fires a rope and pulley attached to a special crossbow bolt.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |